
Simulation improvements: Major speed boost on large scenarios, more accurate uncertainty areas for long-range passive detections (SOSUS, ESM etc.), reliable sub battery recharge, improved sub-captain AI on chasing after unreachable targets, snap-up/down limits for AAW guided weapons, side-firing gunships (e.g. User interface enhancements: Players can now observe the engagement arcs of a unit mount, permission-dependent color of targeting vectors, coastline/border fade-out on zoom (as in GE), the manual weapon allocation window can present to the player the “soft” restrictions (WRA/WCS/other doctrine settings), various tweaks to mission editor UI. New toys to try out: Anti-torpedo torpedoes and related torpedo-warning systems, new warhead types such as “superfrags”, new weapon types such as “Contact explosive” (for the discerning saboteur or suicide terrorist), a brand-new ship type (Mobile Offshore Base (aka “Battle Island”)), and more. This is a huge update… we’re talking 20 pages of patch notes huge. There is plenty to see and do here for any budding or veteran couch general.ĭon’t be fooled by the seemingly insignificant update number: 1.08. The scenario selection has about 40 different scenarios, ranging from real world analog events to completely fictitious scenarios. Command also sports a surprisingly high-quality radar/sonar modelling system that should impress most air/naval simulation enthusiasts. After you get suitably familiar with the game, prepare to be managing unit lists longer than your worst, nightmare induced, college English course reading syllabus. Command asks players to do just that – Command.
On top of that the game is turnless and presents users with a sprawling global map.
Command: Modern Air/Naval Operations is one of those rare games that puts its focus on the aircraft and vehicles of war over that of the more popular infantry units. Better yet, if you’ve played the Harpoon series, you’ll probably feel right at home. Thankfully there are a few tutorials that will have you up to speed in no time. If you haven’t played Warfare Sims’ “armchair general” simulator, prepare to be confused.